Core Devices
This is your utility toolbox packed with modular functions that complex abilities rely on.
It handles tracking players with specific VFX (like a glowing aura or wall-hack markers) that smoothly follow their exact movements.
It manages custom physical projectiles (like explosive balls), calculating their trajectory, handling collision, and triggering explosive damage or VFX on impact.
It controls temporary arena effects, like triggering a mutator zone to instantly disable building for a set duration.
It includes logic for masking players with custom 3D models (using cinematic sequences to animate props) and handles weapon-specific abilities that require players to hold a specific item.